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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.05 17:19:00 -
[1]
Originally by: Nitrogendixoide
Can you explain how that's going to help it? The upcoming patch is going to make it harder to get into optimum range with the neutering of MWDs. If anything that would seem to help drone ships rather than blaster/pulse laser/autocannon ships.
You're forgetting pulses do just fine all the way up to 24km range, and drones don't like being left alone fighting a ship 24km off anyway. You can counter-drone with your drones all day until your target loses all DPS.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.06 20:33:00 -
[2]
Edited by: Cpt Branko on 06/08/2008 20:33:55
Originally by: woozaaa
While i agree on principle its not always that easy. For starters a harbinger just doesn't have a speed advantage against a myrmidon. Maybe if the harbi isn't rigged but it will have a much weaker tank then anyway. A harbi generally will only be able to prolong the time its not webbed and can use its range advantage only in that timeframe.
The cane is a different beast but either you keep out of webrange or you don't. (and with overheated webs and mwds you generally don't at least not for long if that cane is armor tanked)
If you do the myr can just as easily disengage and warp off.
If you don't you will end up very close in blaster range and at a range where drones can be recalled easily. The myr will switch between two of its waves and while you are slowly working down on the drones with constant relocking you recieve blaster damage or get neuted. You won't break the myr while he has cap charges unless you're gank fitted and have *no* tank and with your pitiful rep amount your hp buffer will melt even to the mediocre damage of a myrmidon.
I have flown drone boats and the way you describe it just isn't the only outcome of such an engagement.
Speaking of the coming patches i rather don't see a cane keeping a myr at distance tbh. The agility and mass changes, the warp scramblers and the reactivation delay will kill every chance you have to pull it off. Just my 2 cents.
That's because you're doing it wrong (considering post-patch changes). With high skills, you can go point-blank on the Myrmidon and try to burn through his tank. It'll have less buffer then you, but mitigate some (a fair bit, actually).
Locking/relocking drones up close is not a way you can win, and you can't kite the Myrmidon anymore so you're preety much stuck with going with Hail M+CN Fulmination HAMs+Hammerhead II+4xHobgoblin II, 1km range, 3 gyro setup, overheat guns, and start melting. The real danger is if the Myrmidon menages to keep you out of Hail M range, then you're screwed, because he can tank (most) of your Barrage DPS while you're eating practically full drone DPS vs your not so huge buffer.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.06 20:44:00 -
[3]
Originally by: woozaaa
However the person i responded to suggested that kiting the myr and killing the drones would be the way to go. I just pointed out that these things don't work so good against myr pilots (imho) with a clue even *now*. Not to mention with the proposed sisi changes. Basically from what i see we agree here?
Yes, I agree completely here. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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